The Church at Sun Valley 4 on 4 Flag Football League Rules
The
Game
· No contact allowed
· A coin toss determines first
possession. Teams can elect to have offense, defense, defer, or
direction. Choice in the 2nd half will be awarded to the team
that did not have 1st half election.
· The offensive team takes possession of the
ball at their 5-yard line and has four plays to cross mid-field. Once a team
crosses mid-field they have four plays to score. If the offense fails to
score, the ball changes possession.
· If the offensive team fails to cross
mid-field, the ball changes possession. All drives start from the 5-yard
line except interceptions.
Game
Clock Format
· Each game is 30 minutes long. Two 14-minute
halves and a 2-minute halftime, the clock will not stop unless a time out has
been called or the official feels it is necessary.
· Each time the ball is spotted the offensive
team has 30 seconds to snap the ball. (Officials will warn the offense when
there are 10 seconds left to snap the ball).
· Teams may not snap the ball until the officials
are set. NO QUICK SNAPS!
· There will be NO pro clock in effect,
regardless of score and time.
Time
Outs
· Each team has two time out per game.
· Time outs will only stop the game clock for
30 seconds. The offense must snap at the completion of the time out.
· If a time out is called after a touchdown the
clock will not run during the extra point.
Attire
· Shirts must be tucked in.
· Flags must be worn on each side of the
players’ hips.
· No pockets are allowed on shorts or pants.
Scoring
· TD = 6 points
· Extra point- 5 yards out = 1 point, 12 yards
out = 2 points.
· Safety = 2 points
Rushing
the Quarterback
· Players that rush the quarterback must be a
minimum of 7 yards from the line of scrimmage when the ball is snapped.
· Players that are not 7 yards from the line of
scrimmage when the ball is snapped may not enter into the backfield until there
has been a change of possession.
· The official will designate 7 yards from the
line of scrimmage.
· The rusher is allowed a direct line to the
quarterback as long as he rushes from either side of the field and not up the
middle. The offense must avoid interfering with the rusher.
Running
· The quarterback may not run unless the ball
has been handed off to him.
· Teams may handoff, pitch, or throw back the
football in the backfield only.
· The player who receives the pitch or handoff
may throw the ball as long as he is not beyond the line of scrimmage.
· Multiple handoffs and pitches are allowed in
the backfield.
· If the ball is placed on the “Back” of ANY
Player on or off the line of scrimmage, the player MUST run the ball, no
give and go to the QB
· No run zones are located 5 yards before
mid-field and 5-yards before the end zone.
· The ball is spotted where the flag was
pulled.
· The leading flag must break the plane of the
midfield or goal line to be considered a first down or touchdown. The
ball does not have to cross.
· Players may not block at any time. Once a
player begins to run all other players must stop.
· Players may not leap or jump in an effort to
avoid having their flag pulled or to advance the ball.
Passing
· The quarterback has 5 seconds to pass the
ball if there is no rush. If the ball is not thrown, the play is dead,
resulting in a loss of down. The ball returns to the line of scrimmage. (Once
the ball has been handed off or pitched there is no 5-second count).
· Intentional grounding is not a penalty.
· If the defensive team rushes the quarterback
there is no 5-second count.
· Interceptions may be returned.
· The rusher may not hit the quarterbacks’ arm,
or knock the ball out of the quarterbacks’ hand. The rusher must play the
flags.
Receiving
· All players are eligible to receive a pass,
including the quarterback, if the ball has been pitched back or handed off
behind the line of scrimmage.
· Players must have at least one foot in bounds
when making a catch.
· Players that run out of bounds during a play
are not eligible to come back in a make a reception.
Start
of a Play
· There are no quick snaps; both officials must
be set before the ball is snapped.
· Players may not be moving forward when the
ball is snapped.
· The ball must be snapped between the legs
with the center facing the line of scrimmage to start the play.
Play
is ruled dead when:
· The offensive players flag is pulled. Note if
a defensive player pulls the offensive players flag before they receive the ball,
the defense must pull the second flag to end the play.
· Ball carrier steps out of bounds.
· Touchdown is scored.
· Ball carriers’ knee touches the ground.
· Incomplete pass.
· Ball hits the ground.
· If a player loses a flag unintentional, the
defense only has to touch the ball carrier, not pull the flag.
Defensive
Penalties:
· Offside-Illegal
Rush.
· Pass
interference /Face Guarding (must play/look at ball).
· Illegal
contact (holding, bump and run, blocking) * Note the officials will determine
incidental contact which may result from normal run of play.
· Roughing
the quarterback the rusher may not knock the ball out of the
quarterback’s hand or bump into them.
· Holding-Spot
foul from infraction.
· Excessive
contact – even if the defender is making a play on the ball. If the
official feels it was intentional or with intent to harm the player will be
ejected from the game and may be removed from the tournament.
· All
defensive penalties are five yards from the line of scrimmage and automatic
first down except holding which is added on to the end of the play and illegal
rush, which is replay down.
Offensive
Penalties:
· Illegal motion /False Start. Not a loss of
down.
· Pass interference (illegal pick, pushing off
defender).
· Impeding the rush (the offensive players must
avoid the rusher).
· Flag guarding (players must keep their hands
above their waist).
· Charging (the offensive player must avoid the
defender if they are set).
· Delay of game (all delay of game penalties
stop the clock)
· Blocking -All Offensive players must be
still if a player is running the ball
· Excessive contact – If the official feels it
was intentional or with intent to harm the player will be ejected from the game
· All offensive penalties are five yards from
the line of scrimmage and loss of down except flag guarding which is from the
point of infraction.
Sportsmanship
/ Roughing
No Foul Language.
· Trash talking will not be tolerated.
The official has the right to determine language that is offensive.
(Trash talking is language that may be considered offensive to the official,
opposing team, or spectators). The official may eject players from the
game for trash talking.
· If the official witnesses any act of
tackling, elbowing, cheap shots, or any other sportsmanlike act, the game will
be stopped and the player will be ejected from the game.
· UNSPORTSMAN-LIKE CONDUCT IS A 15 YD PENALTY
· The league director will eject the
player from the league if necessary.
FOUL PLAY WILL NOT BE TOLERATED!
Overtime
Extra Point Shoot Out
· A coin flip determines first possession.
· Each team has one possession in overtime.
· They may elect to go for one or two points.
· If the score is tied at the end of the first
overtime teams will go into a second, third, fourth … until one teams scores
more points than the other.
· The winning team in overtime is awarded one
additional point.
· Interceptions in OT are considered a Dead Ball.
Keep in mind, this is a church league. We will pray before each game and expect all players to conduct themselves in an appropriate manner. Expect families to come and watch the games. Be a good example to the little eyes watching you.
HAVE FUN!!!